A Star Citizen blog representing the vast silent majority who only wish to make the game better.

Saturday, June 24, 2017

Star Citizen 3.0 August

Well, Star Citizen a3.0 is now not expected until some time in August. A delay from June. A bit of a disappointment, that. I'm old. My game-playing years dwindle with time. But I watched the first moon landing on TV and, by gum, I'll see the BDSSE published, too!

Truly, Star Citizen will be the most technically advanced game in existence. Essentially no resource limitations, no player limit, no shards or player instances ... creating the impossible, it is. And the fidelity is near AAA movie grade! Spectacular. So I can understand that there may be a difficulty or two in stitching all the pieces together.

I pretty much only do the occasional Vanduul Swarm as I wait for SC a3.0. Just to keep my skills from deteriorating.

Odd thing though, the other day I was instantly peppered with missiles from a player on my own team! Maybe it's a new thing now to kill unsuspecting team members. The killer just unloaded all his missiles and then signed off. I didn't get his name. Even if I had, what can you do?

I know, maybe an Anti-Contact list. lol

.

Thursday, June 15, 2017

Bad Behaviors

I live in the country. A storm zapped my internet. Looks like I’ll be five or so days DISCONNECTED!

Probably for the best. The World works in mysterious ways, you know. I guess this was nature’s way of telling me to back off from Star Citizen for a bit. I could feel it coming. I had the option to step back but didn’t so nature took care of it for me.

It was that post about blatant racial discrimination on the forum. I read it and immediately pressed, “Reply.” But I couldn’t. It is a difficult topic. Hard to reply without being hypocritical, at least indirectly. How blatant does one have to be? And how much of the common vernacular is to be allowed to slip by?

In the end, I blanked my comment and eliminated it so as not to make the mistake of publishing it. Then I discovered that the original post was gone. Not to be found anywhere. I was saved by mysterious force yet again, I guess.

Is a video game the place where one should speak up? There are so many ass-hats on the internet and in game. How do we fight them? Or should we?



If you are a reader of this blog then you know that I suggest ways in which to avoid ass-hats. I don’t really know why game publishers don’t allow us methods to avoid ass-hats in game.

Some games, Eve for example, encourage ass-hat behaviors and cheer those players who prey on newer players who think there is a game awaiting them. Wrong. It is all about predation for the vets. And, of course, Eve players have flooded to Star Citizen with the hopes of being ass-hats in a far cooler, more technically advanced game.

In Star Citizen there is hope that a kinder more gentler style of gameplay will be presented. There will be a bigger, more logical Universe. Rewards will be based on difficulty, not risk. Ass-hats will be hard pressed to make a living as an impartial Star Citizen Verse will quickly turn against concerted ass’ism.

The vast majority of Star Citizens want to venture out into the Verse and explore, or discover, or be amazed at all there is to offer. Yes, there will be conflict but hopefully it is purposeful and with objectives.

So why don’t games have mechanisms to identify and isolate ass-hats? Why can I have a game-supported friend list but not an avoid-like-the-plague list? The Star Citizen Spectrum forum reveals oodles of people I would never associate with in real life. Why must I not be able to identify them in game? Some of the largest organizations have shit-heads for leaders. Can I not tag that Org as being Do-Not-Work-With?

Some people are shitty toward CIG, as though they were Gods commanding subservience. Some people seem to want to show off how offensive their language can be. Some are simply gross to the point of ridiculousness. I can pass on such behaviors in real life. I’d like to pass on them in game. Thank you.

Yes, I know, some super religious types may tag everybody as beneath their dignity. LET THEM! If they want to avoid me in game because I can’t praise Jesus fast enough or often enough then let them tag me as undesirable. That’s what they may do in real life; let it be so in game. Makes the game easier for everybody.

So back to the basement-dwelling, unemployed mother’s boy, loser racist ass-hat who feels he can bad mouth people, races, and everyone else who isn’t as low on the human scale of evolution as he,... I don’t know what CIG has done but he’s on my shit list. If we meet in game, I want to know that I don’t have to deal with him.

.

Friday, June 9, 2017

Good-Guy Players

Someone posted in the Star Citizen Spectrum forum that they feel guilty when they kill another player, even if they are NPC players. I gave the post a like.

I, too, have this guilt twinge. Killing unnecessarily, or killing because the game left no other option, is an action which makes me feel badly. A realistic game should offer up real-life options: disabling, stunning, capturing, etc.. Of course, not all games claim to realistic or of having lifelike immersion -- in which case, it doesn't matter.

In a realistic game I like to project my persona into the game. I strive to be the better person in game than I can be in real life. Why would I want to fail in both realms?

To Catch a Thief

Even if I were to play a super criminal, my actions would be of the highest calibre possible. I would have distinctly noble behaviors. Funnily, as a youth I was fascinated by international jewel thief movies or clever casino robbery movies. Death and mayhem is not my fantasy. I always considered myself to be too intelligent to be so base.

I don't have to be a criminal. I can be a Mercenary or a Wanderer or Miner or Trader. No matter what, I would strive to play nobly. (Yes, that does come off reading as noobly, doesn't it?)

So when someone asks in forum if it is OK for a Bounty Hunter to destroy a plane full of people because one has a kill-bounty on his head,  I have to wonder about the persons base intellect. I guess there are some people (and some countries) who can easily rationalize such things.

In these times, power no longer seeks to protect the weak but seems rather to exert unbridled dominance. Animalistic behavior, I would say. Gone are the good'ol days when people measured their worth by striving to be Ladies and Gentlemen, instead.

To that poster on forum who felt guilty, ...  o7.

Sunday, June 4, 2017

Friend System

Be still my beating heart! Can it be true that Star Citizen's Spectrum (forum) System will allow us to establish friends and not-so-friends? Long have I wanted this. Just search this blog for "Anti-Contact List".



It is nice that someone else has the same idea. This comment showed up on the Spectrum Feedback section of forum:


"I really perked up when I heard "Friend System" connected with Spectrum during the ATV. A great forum-based way to potentially connect, in game, with people of similar persuasions. However, it should work the other way, too. The people one finds to be totally incompatible could be reduced in relationship relative to oneself. In this way one has the option to not to deal with them in game or at least know that they are not people with whom we would normally associate."


Frankly put, identified ass-hats in the forum can be identified with a post's down-rep button, and this will carry forward into the game as a reduced reputation relative to oneself."

There are some real ass-hats out there with whom I have no desire to associate. In real life I can avoid these types of people. In game, I should be able to do so as well. They are easily identified through their despicable forum posts.

If such a mechanism existed then perhaps there would be more decorum in the forum itself.
.

Thursday, June 1, 2017

Waiting for Star Citizen a3.0

This is a difficult time. The waiting. The waiting for Star Citizen alpha 3.0.



I'm not doing much in the Persistent Universe (PU). I've done everything many, many times before. It's nice to see familiar names every once in a while. And it is surprising sometimes to see what people are doing to entertain themselves. Ship surfing ... it's a thing. Who knew?

I avoid Star Marine like the plague. Run'n gun is such a horrible style of play. Can't say anything positive about it. Confined maps. Bunny hopping. Cheats. Purposeless (hey, that's a word!).

Arena Commander is pretty good. I only play Vanduul Swarm or Pirate Swarm. Not interested in the other options of players shooting players for no reason ... reminds me too much of run'n gun. I like being good in the swarms, at least enough to finish all the waves. That lets me know that I can handle my ship.

If Star Marine had a Vanduul Swarm equivalent then I would definitely get into playing it. I don't understand why we can test against NPC ships in the swarms but not against NPC soldiers in Star Marine. Don't they both require testing? I guess their NPC soldiers aren't up to snuff, yet.

The only other thing to do is to hang out in the forums. But with development concentrating on the gritty details of things there is not much to talk about. Most grandiose concepts have been fully elaborated ... at least as it pertains to SC a3.0. Well, maybe not FULLY elaborated but pretty much all we're going to discover until the next Around the Verse Youtube episode.

The last Around the Verse episode said NPC soldiers were learning to shoot. So what can we talk about other than when will they be available to shoot at us? We all know already that NPCs have to shoot so we can really suggest things like, NPCs should shoot at us ... perhaps in Star Marine?

So, I'm waiting. After the release of SC a3.0 everybody will be clamouring for the next steps up. That will be discussion worthy. I'm particularly interested in economic things, resources, production. Reason d'etra stuff. But it isn't in the game, yet.

Waiting. It is very hard to stay with the realization that they are writing the game as we speak. And rewriting. And refining. That's ALPHA for you. Waiting. And containing one's impatience AND excitement.

All I can do try to stay out of trouble on the forum. Star Citizen will be great. I'm sure the backers don't need my expert opinion on everything. Just wait patiently for each incremental step in game development. There are many, many, many more to come. Waiting.
.

Monday, May 29, 2017

Distance Update

I've just discovered that the Aegis Retaliator has a fuel tank size of 20,000,000 units. The most I've seen in Star Citizen so far. Oh, and the Misc Starfarer has the same range.


From my posting, What is Space Without Distance?:
In a previous post I cleverly deduced that one unit of fuel would drive a ship one kilometer. That sounds OK. Each fighter currently has 10,000,000 units of fuel. It can travel 10,000,000 kilometers -- about 0.07au.
Inter-planetary distances in Stanton are typically 3au, often more. There seems to be a bit of a dilemma here. How do fighters get from planet to planet?
Now we know why they make long-range fighters. The Vanguard series is a long-range fighter. The Aegis Vanguard Hoplite has an improved fuel tank holding 18,000,000 units. A total range of 0.12au. Still not enough to get around the Stanton system. Ha!
The Aegis Retaliator can fly 0.13 au. Not very far in terms of solar system scale.

When Star Citizen a3.0 drops, the Stanton system will have moon landing added to its game play. Three moons and a fracking big asteroid! To accomodate this I'm assuming larger fuel tanks or greater fuel effciency. I'm also assuming distances will become further as the Stanton system expands to accomodate the moons. We'll see.

It is possible that distances and fuel logic will remain the same. Stanton can accomodate the three moons as is. Perhaps expanding the Stanton system to its intended size is not part of the a3.0 drop. I haven't heard much about fuel tanks or fuel consumption so maybe they'll remain unchanged for the moment.
.

Thursday, May 25, 2017

Reputation System

For those of you who follow this blog you know that I'm big, really big, on Star Citizen's reputation system. The reputation system has the power to truly make Star Citizen a premier game as opposed to an admittedly very glitzy shoot'em up. An Eve 2.0, so to speak.

It's kinda funny, actually. Eve had a rudimentary reputation system built into it at one time. But complaints from the large-corporation players that it inhibited their killing and griefing, made the developers eliminate whatever vestigial manifestations that may have been noticeable within the game.

I mention all of this because I don't see extensive elaboration and development of the reputation system within the game. I don't see any mention of it in communications. I don't hear developers stressing how important it is to the overall quality of the game's real Verse concept.

Just an after thought?

To let the game develop through various iterations without a good reputation system is inviting vociferous protestation later on. The killing free-for-all we have now will be carried forward. And when it begins to be suppressed, all the ass-hats will scream that this is a PvP game. The large organizations loaded with Evilites will rally their troops to flood the forums. They will use their intimate relations with CIG employees to flog their opinions. It will become very hard to bring in a proper reputation system let alone an excellent triadic one.

If Star Citizen is to be a truly great BDSSE then the reputation system needs to be treated as a lynch pin concept and have proportionate design and development effort vested within it.
.