A Star Citizen blog representing the vast silent majority who only wish to make the game better.

Tuesday, July 25, 2017

System Count on Launch

It has been recently reported that there will be 5 - 10 systems on Star Citizen official launch. This is a change from the 100 systems we had been expecting.

I assume the system count change is because of the far greater fidelity being built into Star Citizen. Greater fidelity takes longer.

I'm disappointed in the system count change. So, too, are lots of people.

The main reason other people are upset is that there is apparently less space in which to play. Counter arguments are that there will actually be MORE space as the planets and moons are far larger and content rich than originally planned.

For me, however, the disappointment is different. I am disappointed because of the disconnect with Star Citizen lore.

I've been following the official lore for a long time. They have been fleshing out the descriptions of all the hundred or so systems. I have decided what I want to do and where I want to go based upon this lore. I've worked up trade routes as best I could. I've purchased ships according to my activities within the lore. I've identified friends based on what and where they have indicated they wish to play. So now I'm sad that it is irrelevant.

It is popularly predicted that they will only be able to create 7'ish systems per year. So it could take a dozen years or more for CIG to flesh out their universe. A depressing thought if one is hung up on lore.

The counter argument to my little depression is that CIG, the developers, will surprise everyone and get the 100-system Verse up and running in a greatly reduced time frame. They always are developing tools to speed things up without compromising on too much fidelity.

Time will tell.

Monday, July 24, 2017

Driver's Licence

It took me four trys to get my surface operators licence. Four!

Never did like these tests. Reminded me of trying to get my Earth driver's licence. I failed the first time. Very traumatic. But, in my favor, I failed due to poor vision. I didn't even know I had poor vision. Then I got glasses. Zowie! Brick walls have bricks in them. Who knew?

Anyway, the trauma is terrible. Do you suppose it's on my permanent record? Will potential employers see my three fails?

I could quibble about what should be the correct answers. But as they say, can't argue with the powers that be.

Now I'm dreading the next test ...

Monday, July 17, 2017

Still Waiting

Still waiting. Yes, but it isn't too bad. They show, every week, developed stuff that they are working on. It is very entertaining. One could build a storyboard montage with all the static images they're producing for our weekly entertainment.

A Ship Jacker NPC mock-up
(with a little happy face placed on for our amusement).

But I'm not posting because there is not a lot happening. Hmm, more grammatically correct would be to simply say that there is not a lot happening. Programming, programming, programming. It's down to the short strokes for Star Citizen a3.0. We just have to wait for it to drop. We know it is close. Mid-August, I guess. The old Star Citizen a2.6.3 just doesn't cut it anymore what with all the cool stuff packed into 3.0.

Saturday, June 24, 2017

Star Citizen 3.0 August

Well, Star Citizen a3.0 is now not expected until some time in August. A delay from June. A bit of a disappointment, that. I'm old. My game-playing years dwindle with time. But I watched the first moon landing on TV and, by gum, I'll see the BDSSE published, too!

Truly, Star Citizen will be the most technically advanced game in existence. Essentially no resource limitations, no player limit, no shards or player instances ... creating the impossible, it is. And the fidelity is near AAA movie grade! Spectacular. So I can understand that there may be a difficulty or two in stitching all the pieces together.

I pretty much only do the occasional Vanduul Swarm as I wait for SC a3.0. Just to keep my skills from deteriorating.

Odd thing though, the other day I was instantly peppered with missiles from a player on my own team! Maybe it's a new thing now to kill unsuspecting team members. The killer just unloaded all his missiles and then signed off. I didn't get his name. Even if I had, what can you do?

I know, maybe an Anti-Contact list. lol


Thursday, June 15, 2017

Bad Behaviors

I live in the country. A storm zapped my internet. Looks like I’ll be five or so days DISCONNECTED!

Probably for the best. The World works in mysterious ways, you know. I guess this was nature’s way of telling me to back off from Star Citizen for a bit. I could feel it coming. I had the option to step back but didn’t so nature took care of it for me.

It was that post about blatant racial discrimination on the forum. I read it and immediately pressed, “Reply.” But I couldn’t. It is a difficult topic. Hard to reply without being hypocritical, at least indirectly. How blatant does one have to be? And how much of the common vernacular is to be allowed to slip by?

In the end, I blanked my comment and eliminated it so as not to make the mistake of publishing it. Then I discovered that the original post was gone. Not to be found anywhere. I was saved by mysterious force yet again, I guess.

Is a video game the place where one should speak up? There are so many ass-hats on the internet and in game. How do we fight them? Or should we?

If you are a reader of this blog then you know that I suggest ways in which to avoid ass-hats. I don’t really know why game publishers don’t allow us methods to avoid ass-hats in game.

Some games, Eve for example, encourage ass-hat behaviors and cheer those players who prey on newer players who think there is a game awaiting them. Wrong. It is all about predation for the vets. And, of course, Eve players have flooded to Star Citizen with the hopes of being ass-hats in a far cooler, more technically advanced game.

In Star Citizen there is hope that a kinder more gentler style of gameplay will be presented. There will be a bigger, more logical Universe. Rewards will be based on difficulty, not risk. Ass-hats will be hard pressed to make a living as an impartial Star Citizen Verse will quickly turn against concerted ass’ism.

The vast majority of Star Citizens want to venture out into the Verse and explore, or discover, or be amazed at all there is to offer. Yes, there will be conflict but hopefully it is purposeful and with objectives.

So why don’t games have mechanisms to identify and isolate ass-hats? Why can I have a game-supported friend list but not an avoid-like-the-plague list? The Star Citizen Spectrum forum reveals oodles of people I would never associate with in real life. Why must I not be able to identify them in game? Some of the largest organizations have shit-heads for leaders. Can I not tag that Org as being Do-Not-Work-With?

Some people are shitty toward CIG, as though they were Gods commanding subservience. Some people seem to want to show off how offensive their language can be. Some are simply gross to the point of ridiculousness. I can pass on such behaviors in real life. I’d like to pass on them in game. Thank you.

Yes, I know, some super religious types may tag everybody as beneath their dignity. LET THEM! If they want to avoid me in game because I can’t praise Jesus fast enough or often enough then let them tag me as undesirable. That’s what they may do in real life; let it be so in game. Makes the game easier for everybody.

So back to the basement-dwelling, unemployed mother’s boy, loser racist ass-hat who feels he can bad mouth people, races, and everyone else who isn’t as low on the human scale of evolution as he,... I don’t know what CIG has done but he’s on my shit list. If we meet in game, I want to know that I don’t have to deal with him.


Friday, June 9, 2017

Good-Guy Players

Someone posted in the Star Citizen Spectrum forum that they feel guilty when they kill another player, even if they are NPC players. I gave the post a like.

I, too, have this guilt twinge. Killing unnecessarily, or killing because the game left no other option, is an action which makes me feel badly. A realistic game should offer up real-life options: disabling, stunning, capturing, etc.. Of course, not all games claim to realistic or of having lifelike immersion -- in which case, it doesn't matter.

In a realistic game I like to project my persona into the game. I strive to be the better person in game than I can be in real life. Why would I want to fail in both realms?

To Catch a Thief

Even if I were to play a super criminal, my actions would be of the highest calibre possible. I would have distinctly noble behaviors. Funnily, as a youth I was fascinated by international jewel thief movies or clever casino robbery movies. Death and mayhem is not my fantasy. I always considered myself to be too intelligent to be so base.

I don't have to be a criminal. I can be a Mercenary or a Wanderer or Miner or Trader. No matter what, I would strive to play nobly. (Yes, that does come off reading as noobly, doesn't it?)

So when someone asks in forum if it is OK for a Bounty Hunter to destroy a plane full of people because one has a kill-bounty on his head,  I have to wonder about the persons base intellect. I guess there are some people (and some countries) who can easily rationalize such things.

In these times, power no longer seeks to protect the weak but seems rather to exert unbridled dominance. Animalistic behavior, I would say. Gone are the good'ol days when people measured their worth by striving to be Ladies and Gentlemen, instead.

To that poster on forum who felt guilty, ...  o7.

Sunday, June 4, 2017

Friend System

Be still my beating heart! Can it be true that Star Citizen's Spectrum (forum) System will allow us to establish friends and not-so-friends? Long have I wanted this. Just search this blog for "Anti-Contact List".

It is nice that someone else has the same idea. This comment showed up on the Spectrum Feedback section of forum:

"I really perked up when I heard "Friend System" connected with Spectrum during the ATV. A great forum-based way to potentially connect, in game, with people of similar persuasions. However, it should work the other way, too. The people one finds to be totally incompatible could be reduced in relationship relative to oneself. In this way one has the option to not to deal with them in game or at least know that they are not people with whom we would normally associate."

Frankly put, identified ass-hats in the forum can be identified with a post's down-rep button, and this will carry forward into the game as a reduced reputation relative to oneself."

There are some real ass-hats out there with whom I have no desire to associate. In real life I can avoid these types of people. In game, I should be able to do so as well. They are easily identified through their despicable forum posts.

If such a mechanism existed then perhaps there would be more decorum in the forum itself.