So how do the accidentally bad clear their name? And how does the game distinguish between accidental and ass-hat?
We've all had to clear a reputation hit at Kareah. It can be a little daunting if the security station is bustling with activity. But for the ass-hats it should be far more than daunting.
Yes, bad guys should have an ever more difficult time building their reputations back up (assuming, of course, that is an objective). Far more difficult than for good to regular (N)PCs.
|Ernesto "Che" Guevara|
Nothing makes a profession more real than to be accountable for the decisions made in its activity.
Gifting or transfer of ships and assets should not be allowed between players of differing reputations. Buying one's way out of the bad books should not be an option. Nor should the passage of time mitigate a diminished statistic, nor should it reduce a high statistic. Yes, I can see a player deliberately driving down reputation for notoriety and infamy. And, yes, in the extreme I can see the person being unable to transfer their ships and other assets upon purchase of a clean account. Make the bed, sleep in it -- kinda thing.