A Star Citizen blog representing the vast silent majority who only wish to make the game better.

Thursday, May 25, 2017

Reputation System

For those of you who follow this blog you know that I'm big, really big, on Star Citizen's reputation system. The reputation system has the power to truly make Star Citizen a premier game as opposed to an admittedly very glitzy shoot'em up. An Eve 2.0, so to speak.

It's kinda funny, actually. Eve had a rudimentary reputation system built into it at one time. But complaints from the large-corporation players that it inhibited their killing and griefing, made the developers eliminate whatever vestigial manifestations that may have been noticeable within the game.

I mention all of this because I don't see extensive elaboration and development of the reputation system within the game. I don't see any mention of it in communications. I don't hear developers stressing how important it is to the overall quality of the game's real Verse concept.

Just an after thought?

To let the game develop through various iterations without a good reputation system is inviting vociferous protestation later on. The killing free-for-all we have now will be carried forward. And when it begins to be suppressed, all the ass-hats will scream that this is a PvP game. The large organizations loaded with Evilites will rally their troops to flood the forums. They will use their intimate relations with CIG employees to flog their opinions. It will become very hard to bring in a proper reputation system let alone an excellent triadic one.

If Star Citizen is to be a truly great BDSSE then the reputation system needs to be treated as a lynch pin concept and have proportionate design and development effort vested within it.
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